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Prey 2 Duyuruldu


Bu sayfada Yazılım bölümü içerisindeki Oyunlar forumu altında Prey 2 Duyuruldu başlıklı konu tartışılıyor. Tartışılan konu "Radar Group'dan Scott Miller resmi olarak Prey 2'nin yapıldığını duyurdu. Alıntı: IGN: Prey is obviously the most well-known franchise of ..." şeklinde özetlenebilir....



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Eski 18-03-08, 15:13   #1 (permalink)
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Post Prey 2 Duyuruldu

Radar Group'dan Scott Miller resmi olarak Prey 2'nin yapıldığını duyurdu.


Alıntı:
IGN: Prey is obviously the most well-known franchise of the bunch. Since the original's release, we've also played a little game called Portal. Has said title's use of portals influenced how the technology is being used in Prey 2?

Miller: Absolutely! While Prey pioneered the portal concept, Valve's Portal took it to an all-new level. It really shows what you can do when you focus on a single core cool gameplay concept. So, while Portal impressed the heck out of us, it has also inspired us to return the favor to Valve and hopefully leap frog them as they did us. We believe we have new ideas for portals that will keep the portal race interesting.

IGN: What else can you tell us about the sequel?

Miller: In the original Prey, the lead character, Tommy, was too reluctant, and didn't realize his hero status until late in the game. So, in the new game we're making him a hardened, take-charge character who's learned fast from his previous experience, and ready to accept his status as a galactic savior. We're definitely beefing up the combat-expect more enemies onscreen simultaneously versus 3-4 in the original-as well as the spirit powers. And while the original was too much of a corridor shooter, Prey 2 will have much more variety and wide-open areas: think CoD4 to get a good idea of what we're shooting for in terms of open-world look and feel.

IGN: How about Earth No More? We've heard hints of conspiracy, and we're assuming there are aliens, but what sort of game is it?

Miller: No aliens. The game is secretly-not anymore, I guess!-a commentary on how humankind's misuse and abuse of our planet can come back to bite us in the ass. That's the underlying theme. The spirit of the game is really captured by a lyric from the Blue Oyster Cult song, Godzilla: "History shows again and again how nature points up the folly of man…" Well, in Earth No More, the greatest folly of all is that we can manipulate life itself to serve our purposes. It's actually quite a deep game, rich in characters and story. And exactly the kind of project I see making an easy leap to film. The developer is Recoil Games, based in Finland, a studio put together 1.5 years ago by the lead founder of Remedy. I think this is the most exciting game to come from that country, as it really tackles an important subject we just don't see in our industry.
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